September 4, 2010
Purveyor of Intelligent Independent Games. Est 2009.
   
 
This is the documentation for the Pixie Game Engine.

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
PlatformSingleton class for handling platform abstraction systems
Platform_FileSystemPlatform independent abstraction of the file system
Platform_FileSystem_DevicePlatform independent abstraction of a file system device
Platform_FileSystem_DirectoryPlatform independent abstraction of a file system directory
Platform_FileSystem_FilePlatform independent abstraction of the file system file
Platform_InputPlatform independent abstraction of input devices
Platform_Input_KeyboardDevicePlatform independent abstraction of a keyboard device
Platform_Input_MouseDevicePlatform independent abstraction of a mouse device
Platform_NULL_FileSystem
Platform_NULL_FileSystem_Directory
Platform_NULL_FileSystem_File
Platform_NULL_Input
Platform_NULL_Input_KeyboardDevice
Platform_NULL_Input_MouseDevice
Platform_NULL_OS
Platform_NULL_Screen
Platform_NULL_Sound
Platform_NULL_Sound_SoundStream
Platform_NULL_Time
Platform_OSPlatform independent abstraction of common OS functionality
Platform_ScreenPlatform independent abstraction of the display device
Platform_SoundPlatform independent abstraction of sound playback
Platform_Sound_SoundStreamPlatform independent abstraction of a soundstream
Platform_TimePlatform independent abstraction of time functions
Platform_Win32_FileSystem
Platform_Win32_FileSystem_Device
Platform_Win32_FileSystem_Directory
Platform_Win32_FileSystem_File
Platform_Win32_Input
Platform_Win32_Input_KeyboardDevice
Platform_Win32_Input_MouseDevice
Platform_Win32_OS
Platform_Win32_Screen
Platform_Win32_Screen_D3D9
Platform_Win32_Screen_DDraw
Platform_Win32_Screen_GDI
Platform_Win32_Screen_Technology
Platform_Win32_Sound
Platform_Win32_Sound_DSound
Platform_Win32_Sound_NoSound
Platform_Win32_Sound_SoundStream_DSound
Platform_Win32_Sound_SoundStream_NoSound
Platform_Win32_Sound_SoundStream_WMM
Platform_Win32_Sound_Technology
Platform_Win32_Sound_WMM
Platform_Win32_Time
PlatformEventListenerEvent receiver interface for Platform system
Platform_Time::SystemTime
 
   

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