September 4, 2010
Purveyor of Intelligent Independent Games. Est 2009.
   
 
This is the documentation for the Pixie Game Engine.

File List

Here is a list of all files with brief descriptions:
Doxygen.h [code]
Platform.cpp [code]
Platform.h [code]
Platform_FileSystem.h [code]
Platform_FileSystem_Device.h [code]
Platform_FileSystem_Directory.h [code]
Platform_FileSystem_File.h [code]
Platform_Input.h [code]
Platform_Input_KeyboardDevice.h [code]
Platform_Input_MouseDevice.h [code]
Platform_NULL_FileSystem.cpp [code]
Platform_NULL_FileSystem.h [code]
Platform_NULL_FileSystem_Directory.cpp [code]
Platform_NULL_FileSystem_Directory.h [code]
Platform_NULL_FileSystem_File.cpp [code]
Platform_NULL_FileSystem_File.h [code]
Platform_NULL_Input.cpp [code]
Platform_NULL_Input.h [code]
Platform_NULL_Input_KeyboardDevice.cpp [code]
Platform_NULL_Input_KeyboardDevice.h [code]
Platform_NULL_Input_MouseDevice.cpp [code]
Platform_NULL_Input_MouseDevice.h [code]
Platform_NULL_OS.cpp [code]
Platform_NULL_OS.h [code]
Platform_NULL_Screen.cpp [code]
Platform_NULL_Screen.h [code]
Platform_NULL_Sound.cpp [code]
Platform_NULL_Sound.h [code]
Platform_NULL_Sound_SoundStream.cpp [code]
Platform_NULL_Sound_SoundStream.h [code]
Platform_NULL_Time.cpp [code]
Platform_NULL_Time.h [code]
Platform_OS.h [code]
Platform_Screen.h [code]
Platform_Sound.h [code]
Platform_Sound_SoundStream.h [code]
Platform_Time.h [code]
Platform_Win32_FileSystem.cpp [code]
Platform_Win32_FileSystem.h [code]
Platform_Win32_FileSystem_Device.cpp [code]
Platform_Win32_FileSystem_Device.h [code]
Platform_Win32_FileSystem_Directory.cpp [code]
Platform_Win32_FileSystem_Directory.h [code]
Platform_Win32_FileSystem_File.cpp [code]
Platform_Win32_FileSystem_File.h [code]
Platform_Win32_Input.cpp [code]
Platform_Win32_Input.h [code]
Platform_Win32_Input_KeyboardDevice.cpp [code]
Platform_Win32_Input_KeyboardDevice.h [code]
Platform_Win32_Input_MouseDevice.cpp [code]
Platform_Win32_Input_MouseDevice.h [code]
Platform_Win32_OS.cpp [code]
Platform_Win32_OS.h [code]
Platform_Win32_Screen.cpp [code]
Platform_Win32_Screen.h [code]
Platform_Win32_Screen_D3D9.cpp [code]
Platform_Win32_Screen_D3D9.h [code]
Platform_Win32_Screen_DDraw.cpp [code]
Platform_Win32_Screen_DDraw.h [code]
Platform_Win32_Screen_GDI.cpp [code]
Platform_Win32_Screen_GDI.h [code]
Platform_Win32_Screen_Technology.h [code]
Platform_Win32_Sound.cpp [code]
Platform_Win32_Sound.h [code]
Platform_Win32_Sound_DSound.cpp [code]
Platform_Win32_Sound_DSound.h [code]
Platform_Win32_Sound_NoSound.cpp [code]
Platform_Win32_Sound_NoSound.h [code]
Platform_Win32_Sound_SoundStream_DSound.cpp [code]
Platform_Win32_Sound_SoundStream_DSound.h [code]
Platform_Win32_Sound_SoundStream_NoSound.cpp [code]
Platform_Win32_Sound_SoundStream_NoSound.h [code]
Platform_Win32_Sound_SoundStream_WMM.cpp [code]
Platform_Win32_Sound_SoundStream_WMM.h [code]
Platform_Win32_Sound_Technology.h [code]
Platform_Win32_Sound_WMM.cpp [code]
Platform_Win32_Sound_WMM.h [code]
Platform_Win32_Time.cpp [code]
Platform_Win32_Time.h [code]
PlatformEventListener.h [code]
 
   

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